长途教练车与公路之旅:模式切换

准备好上路了吗?今天,我们将仔细研究为即将推出的欧洲卡车模拟 2 的教练 DLC 和美国卡车模拟的公路旅行创建的新系统之一;模式开关。此功能有助于将不同类型的游戏玩法结合在一起,让您可以在卡车运输职业和驾驶汽车或教练的新冒险之间切换!

ETS2 和 ATS 正在扩展到卡车运输以外的领域,随之而来的是需要明确区分玩家可以享受的不同职业和游戏体验。这就是为什么我们将游戏分为不同的模式:卡车模式、汽车模式和教练模式。
每种模式都有自己的玩法、进程和职业系统。卡车模式仍然以运输货物和建立卡车运输业务为中心,而公路旅行中引入的汽车模式则更加注重探索和建立您在客户中的声誉。长途客车模式将专注于运营航线,为乘客提供顺畅的旅程,让他们一路满意。


这些职业之间的进步是分开的,汽车模式使用声誉而不是传统的经验点。但是,您的个人资料中的一些重要部分仍然是共享的。你的金钱和地图探索适用于所有模式,这意味着当你返回卡车时,开车时发现的道路将继续探索,反之亦然。
将体验分为不同的模式还使我们能够将与您当前职业相关的所有内容集中在一个地方,包括您的车辆、进度、统计数据和其他特定于模式的信息。

模式之间的切换非常简单。您可以在不开车管理该职业时进入另一种模式,但您不能同时在所有模式中拥有多个活动工作。一旦按下驱动按钮,模式之间就会完全切换。
As of right now, the navigation system remains tied to the mode you last drove in, so you won’t be able to set or adjust a route for the newly selected mode. As soon as you hit the road, the correct navigation and gameplay systems for that mode will kick in. Looking ahead, we’re already looking at ways to make navigation between modes feel even smoother in future updates.

想知道您最后一次在车里停下来的地方吗?地图还将显示您其他车辆的位置,以及您在进行快速作业时的当前位置。当您切换模式时,您将从您离开卡车、长途汽车或汽车的位置继续。
多种模式的引入也在我们最近对疲劳系统的改变中发挥了作用。疲劳模拟现在分为休息状态和强制休息。您的休息状态代表您的角色有多累,并且在不同模式中共享,而强制休息则代表法律要求的休息时间。卡车和客车必须遵守强制休息规定,而汽车则不然。

不同模式的引入是扩展《欧洲卡车模拟2》和《美国卡车模拟》的重要组成部分,同时保持它们的各种游戏体验相互联系。每种模式都提供自己的职业和进步,而金钱和探索等共享系统有助于确保一切仍然感觉像是同一个世界和个人资料的一部分。
我们希望这能让您更好地了解模式切换的工作原理以及系统创建背后的一些思维过程。我们期待您在欧洲卡车模拟 2 和美国卡车模拟中驾驶一些新车型!
下次,请关注我们的博客和社交媒体以获取所有最新消息,我们路上见!
查看英文原文
Ready to hit the road? Today, we're taking a closer look at one of the new systems created for our upcoming Coaches DLC for Euro Truck Simulator 2 and Road Trip for American Truck Simulator; Mode Switch. This feature helps bring different types of gameplay together, allowing you to move between your trucking career and new adventures behind the wheel of a car or coach!
ETS2 & ATS are expanding beyond trucking, and with that comes the need to clearly separate the different careers and gameplay experiences available to players. This is why we have divided the game into different modes, Truck Mode, Car Mode and Coach Mode.
Each mode has its own gameplay, progression, and career systems. Truck Mode remains centred around transporting cargo and building your trucking business, while Car Mode, introduced with Road Trip, places a greater emphasis on exploration and building your reputation with customers. Coach Mode will focus on operating routes, providing passengers with a smooth journey, and keeping them satisfied along the way.
Progression is separate between these careers, with Car Mode using reputation rather than traditional experience points. However, some important parts of your profile remain shared. Your money and map exploration carry across all modes, meaning roads discovered while travelling by car will remain explored when you return to your truck, and vice versa.
Separating the experience into different modes also allows us to keep everything relevant to your current career together in one place, including your vehicles, progression, statistics, and other mode-specific information.
Switching between modes is straightforward. You can enter another mode while you're not driving to manage that career, although you cannot have more than one active job across all modes at the same time. The full switch between modes happens once you press the Drive button.
As of right now, the navigation system remains tied to the mode you last drove in, so you won’t be able to set or adjust a route for the newly selected mode. As soon as you hit the road, the correct navigation and gameplay systems for that mode will kick in. Looking ahead, we’re already looking at ways to make navigation between modes feel even smoother in future updates.
Wonder where you last left off in your vehicle? The map will also show the positions of your other vehicle, as well as your current position when undertaking a Quick Job. When you mode switch, you'll continue from the location where you left your truck, coach, or car.
The introduction of multiple modes also played a part in our recent changes to the fatigue system. Fatigue Simulation is now separated into Rest State and Mandatory Breaks. Your Rest State represents how tired your character is and is shared across modes, while Mandatory Breaks represent legally required rest periods. Trucks and coaches are subject to Mandatory Breaks, while cars are not.
The introduction of different modes is an important part of expanding Euro Truck Simulator 2 and American Truck Simulator while keeping their various gameplay experiences connected. Each mode offers its own career and progression, while shared systems such as money and exploration help ensure everything still feels like part of the same world and profile.
We hope this gives you a better understanding of how Mode Switch works and some of the thought process behind the creation of the system. We're looking forward to getting you behind the wheel of some new vehicle types in Euro Truck Simulator 2 and American Truck Simulator!
Until next time, keep an eye on our blog and social media for all the latest news, and we’ll see you on the road!