印第安纳:研究之旅

6月份,我们宣布正在开发《美国卡车模拟》的印第安纳DLC。虽然我们的地图团队正忙着让印第安纳州变得栩栩如生,但他们首先必须亲自体验一下。让我们回顾一下他们的印第安纳州考察之旅吧!

前往印第安纳州的团队由地图DLC负责人Dubak、我们的地图设计师Lukáš和Martin以及我们的研究员Spekin组成。今天,他们将分享这次旅行的感想以及沿途拍摄的几张照片。下面,我们还带来了一些正在进行中的地图的屏幕截图!
“这是我第二次去美国考察,每次对我来说都是一次难以置信的经历。它不仅拥有令人惊叹的自然和风景,还有丰富而美丽的城市。在旅行之前,我们有点担心印第安纳州会是一个充满田野的州,但我们完全错了。这是一次很棒的经历,我真的很高兴我和我的团队能够建立这个美妙的州并向玩家展示印第安纳州所提供的所有美丽和隐藏的宝石,”杜巴克告诉我们。




他们穿越了该州,参观了许多城市和地标建筑,从印第安纳波利斯到韦恩堡、埃文斯维尔、南本德等地。杜巴克说:“印第安纳波利斯的纪念碑和国会大厦给我们留下了深刻的印象,我们还参观了东芝加哥的一家大型钢铁厂、门罗湖和印第安纳沙丘国家公园。”
在为期9天的旅程中,团队收集了大量参考资料,体验了每一个地方的氛围。他们解释说,在编辑器中重新创建它们之前,在现实生活中走在街上并参观这些地方是一种全新的体验。
“作为一名地图设计师,我很高兴有机会亲自访问美国。你可以感受到周围一切的氛围和规模。就我个人而言,我喜欢印第安纳州的所有地标 - 从法院和教堂到银行、雕像、历史古迹、纪念馆和壁画,更不用说这里那里的小细节了。历史极大地塑造了美国,你有机会体验到这一点,”卢卡斯与我们分享。




亲自到场还可以揭示通过街景或其他来源很难注意到的较小细节。这有助于团队了解游戏中需要包含的重要内容以及赋予每个地方真实感觉的因素。
“作为一名地图设计师,我寻找让每个角落都真实的所有细节。如果你足够细心,你可以在周围发现很多有趣的东西。例如,我知道越大越好。这一点几乎不会出错。我也喜欢发现所有不同的广告、广告牌和标志。我为它们创建了一个大型照片库,以便我们的品牌和资产团队可以将它们用作印第安纳州和即将推出的项目的灵感。我们还看到了该地区的阿米什社区,总的来说,这次研究之旅是一次很棒的经历,我很乐意回来寻找更多灵感,”卢卡斯说。




对于马丁来说,印第安纳州风景的多样性以及连接它们的道路给他留下了最深刻的印象。
“令我惊讶的是这里的景观实际上如此多样化,有大量的森林地区转变为国家公园、湿地、草原,甚至密歇根湖北部的沙丘。最吸引我的可能是布卢明顿和哥伦布之间风景优美的 IN-46 高速公路。这条路蜿蜒穿过诺曼高地,那里是印第安纳州最大的州立公园布朗县州立公园的所在地。我们开车穿过许多城镇,那里有真正令人难忘的地标。在首府印第安纳波利斯,看到现代摩天大楼建筑与历史建筑、教堂、大教堂和维护精美的公园融为一体,真是令人着迷,”马丁与我们分享道。




就连 Spekin 也对他在旅途中看到的一些事情感到惊讶,尽管他的角色是研究员,这意味着他花了很多时间研究即将推出的 DLC 领域并为团队其他成员准备参考资料。
“我对美国的一切有多大感到震惊。例如,旗帜、图腾、粮仓,甚至道路和乡村并不像街景上看起来那么笔直,而且你还可以看到海拔。我们观察并测量了一切,从城市的随意路边到乡村种植的玉米,所以最大的任务就是在捕捉这些细节时不要显得可疑,”他告诉我们。



作为一名研究人员,Spekin 记录了对其他部门有用的所有内容,并考虑如何在游戏中使用这些参考资料,同时牢记我们的比例尺和其他地图限制:“有时参考资料可能只是为了获得灵感,例如带有霓虹灯的建筑物的夜间照片或背光广告,这些照片通常很难找到。然而,在旅途中,这要容易得多,因为我们经常在深夜到达最终目的地,”他分享道。
“这听起来可能很奇怪,但我喜欢农场地区,所以谷物电梯、谷仓和动物是我最喜欢的,所以你可能猜到我的照片库是什么样子。我也喜欢工业区,所以我真的很喜欢加里钢铁厂,尽管我们只从外面看到了它。我们还参观了印第安纳州的几座古老的廊桥,我知道它只是一座老桥,但我很喜欢它。当然,我很享受整个旅行,每个城市和每个城镇。我希望我们可以把一切都融入到游戏中,”斯佩金说。



虽然我们在地图上的工作仍处于早期阶段,但我们也想向您展示已经完成的工作的一个小预览。



在这里,您可以看到印第安纳州 DLC 的一些正在成型的地点,包括埃文斯维尔、艾西湖的公共图书馆以及印第安纳波利斯周围以及 I-69 和 US 30 沿线的地点。



这就是今天的博客!我们希望您喜欢我们印第安纳州研究之旅的这份报告。如果您期待像我们一样探索印第安纳州,请务必将印第安纳州 DLC 添加到您的 Steam 愿望清单中,并向我们的团队表示支持!
不要忘记在 X/Twitter、Instagram、Facebook、Bluesky 和 TikTok 上关注我们,或订阅我们的时事通讯以获取最新的开发更新。下次我们路上再见!
查看英文原文
In June, we announced that we are working on the Indiana DLC for American Truck Simulator. While our map teams are busy bringing the Hoosier State to life, they first had to experience it for themselves. Let's take a look back at their research trip to Indiana!
The team that set out for Indiana consisted of the map DLC lead Dubak, our map designers Lukáš and Martin, and our researcher Spekin. Today, they will share their impressions from the trip and a couple of photos they captured along the way. Below, we are also bringing a few screenshots from the work-in-progress map!
"This was my second research trip to the US, and every time it's an incredible experience for me. It boasts not only amazing nature and landscapes, but also rich and beautiful cities. Before the trip, we were a bit worried that Indiana would be a state full of fields, but we were completely wrong. It was a great experience, and I'm really glad that my team and I get to build this wonderful state and show players all the beauty and hidden gems Indiana has to offer," Dubak told us.
They travelled across the state, visiting many of its cities and landmarks, from Indianapolis to Fort Wayne, Evansville, South Bend, and more. "We were blown away by the memorial and the Capitol in Indianapolis, and we also checked out a massive steel mill in East Chicago, Lake Monroe, and the Indiana Dunes National Park," Dubak said.
During their nine-day journey, the team gathered plenty of references and experienced the atmosphere of each place they visited. They explained that walking the streets and visiting these places in real life before recreating them in the editor was a completely new experience.
"As a map designer, I was thrilled to have the opportunity to visit the US in person. You can feel the atmosphere and the scale of everything around you. Personally, I enjoyed all the landmarks in Indiana - from courthouses and churches to banks, statues, historical monuments, memorials, and murals, not to mention the small details here and there. History has shaped the US greatly, and you have the opportunity to experience that," Lukáš shared with us.
Being there in person also reveals smaller details that can be difficult to notice through street view or other sources. This helps the team understand what is important to include in the game and what gives each place its authentic feel.
"As a map designer, I looked for all the details that make every corner authentic. If you are sufficiently attentive, you can find a lot of interesting stuff around. For example, I learned that bigger is better. You can hardly go wrong with that. I also love discovering all the different advertisements, billboards, and signs. I created a large photo gallery of them so that our branding and asset team could use them as inspiration for the state of Indiana and upcoming projects. We also saw an Amish community in the region, which was really interesting. Overall, the research trip was a great experience, and I would love to come back for more inspiration," Lukáš said.
For Martin, it was the diversity of Indiana's landscapes and the roads connecting them that made the biggest impression.
"I was amazed by how diverse the landscape actually is, with plenty of forested areas that transition into national parks, wetlands, prairies, and even sand dunes up north along Lake Michigan. What captivated me the most was probably the scenic IN-46 highway between Bloomington and Columbus. The road winds through the Norman Upland, home to Indiana's largest state park, Brown County State Park. We drove through many towns packed with truly memorable landmarks. In the capital, Indianapolis, it was fascinating to see modern skyscraper architecture blending with historic buildings, churches, cathedrals, and beautifully maintained parks," Martin shared with us.
Even Spekin was surprised by some of the things he saw during the trip, despite his role as a researcher, which means he spends a lot of time studying upcoming DLC areas and preparing references for the rest of the team.
"I was shocked by how big everything is in the US. For example, flags, totems, grain bins, or even roads and countryside are not as straight as they seem on street view, and you can also see the elevation. We observed and measured everything from a random curb in the city to grown corn in the countryside, so the biggest task was just not to look suspicious while capturing those details," he told us.
As a researcher, Spekin records everything that could be useful to other departments and considers how these references could be used in the game, while keeping our scale and other map limitations in mind: "Sometimes a reference can be just for inspiration, like night photos of buildings with neon lights or backlit advertisements, which are often difficult to find. During the trip, however, this was much easier, as we often arrived at our final destination late at night," he shared.
"It might sound weird, but I like farm areas, so grain elevators, barns, and animals are my favorite ones, so you can probably guess what my photo library looks like. I also love industrial zones, so I really enjoyed Gary Steel Works, even though we saw it only from the outside. We also visited a few old covered bridges in Indiana, and I know it's just an old bridge, but I liked it a lot. Of course, I enjoyed the whole trip, every city and every town. I wish we could put everything into the game," Spekin says.
While our work on the map is still in its early stages, we also wanted to give you a small preview of what's already getting done.
Here, you can see a few locations that are taking shape for the Indiana DLC, including the public library in Evansville, Acy Lake, and locations around Indianapolis and along I-69 and US 30.
And that's it from today's blog! We hope you have enjoyed this report from our research trip to Indiana. If you are looking forward to exploring the Hoosier State like we did, be sure to add the Indiana DLC to your Steam wishlist and show your support to our team working on it!
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