《美国卡车模拟》1.61更新发布

我们很高兴地宣布,《美国卡车模拟》1.61 更新已正式发布,现已在 Steam 上架!

在我们开始报道新闻之前,我们要感谢所有参与公开测试并在我们的论坛上报告任何问题或提供一般反馈的人。这使我们的团队可以更轻松地调整一切,并有助于确保顺利过渡到完整的更新版本。
我们还要感谢所有参与1.61实验测试版的人,特别是那些分享他们对多功能显示器(MFD)和游戏内菜单想法的人。这些新增功能将在未来的更新中引入,让我们有更多的时间来完善和完善这些功能,并确保它们在准备就绪时提供最佳的体验。
现在,让我们深入了解一下1.61更新中的内容:
邻近探索
在1.61更新中,我们引入了一项新功能,旨在帮助玩家探索世界地图并在旅途中发现更多东西。推出邻近探索,这是一项新的生活质量功能,使地图发现更加直观,同时仍然保留您自己探索世界的乐趣。
启用后,邻近探索会在您行驶时自动显示车辆周围的小区域。这意味着您将不再需要开车经过每一个小路段来将其标记为已探索,这对于那些追求难以捉摸的 100% 地图发现的人来说尤其有用!它还可以帮助显示附近的无障碍道路和地点周围的区域,例如休息站、收费站、边境口岸、加油站以及多个路段可能紧密相连的其他地方。


别担心,秘密道路仍然有秘密有待揭开!当你足够接近时,邻近探索只会揭示秘密道路的第一段,给你一个小提示,表明可能有新的地方可以探索。然而,从那里开始,剩下的就取决于你了,因为剩下的路线只有通过实际行驶才能发现。

无论您是使用邻近探索来帮助寻找最终百分比,还是只是让探索地图变得更加顺利,选择权都在您手中!
改进的材质系统
改进的材料系统显着改善了选定卡车的车辆内饰的照明和视觉质量。其主要重点是增强内部材料对光的反应,从而形成更易读、更详细且视觉上令人愉悦的机舱环境。
最显着的变化之一是对车辆内饰所用材料的重新设计。因此,即使在弱光条件下,它也会使皮革、织物、塑料和金属等材料之间的差异更加明显。新的解决方案使用动态立方体贴图的多种变体,允许所有材质更自然地反映周围环境,并以更真实的方式响应环境光。
整个系统从一开始就考虑了两款游戏中卡车的内饰,因此基础游戏及其现有车队也将逐渐受益于这些改进。在此更新中,我们很高兴将改进的材质系统引入 International LT 和 International LoneStar。





随着未来的更新,我们将逐步为两款游戏中的其他卡车添加这项技术。您可以在此处阅读有关此功能的更多信息。
公路旅行地图变更
随着即将推出的公路旅行项目,我们的地图和资产团队也一直在为美国卡车模拟的世界准备一种探索道路的新方式。虽然其中许多变化是在幕后发生的,但它们有助于为未来的功能奠定基础,并确保地图为未来的旅程做好准备。
我们已经在多个州实施了不活跃的旅游局,包括加利福尼亚州、俄勒冈州、华盛顿州、爱达荷州、蒙大拿州、怀俄明州以及即将推出的南达科他州 DLC。在公路旅行项目发布之前,这些旅游局将保持不可用状态,但它们已经到位并为未来做好了准备。除了这些补充之外,我们还对地图上的选定区域应用了各种小的视觉改进和润色。
作为这些准备工作的一部分,我们还在地图上添加了一些新的加油站。这些地点不仅可以为卡车司机提供服务,在公路旅行项目发布时也可以为汽车提供服务,为玩家在旅途中提供更多停车和加油的地方。
这些变化只是幕后准备工作的一小部分,帮助我们确保美国卡车模拟世界为路上的新冒险做好准备。
新货
我们还推出了新的货物选项并改进了一些现有选项的视觉效果。玩家现在可以运输新型货物,包括种子集装箱、拖车和桁架,为他们在美国各地的运输工作增加更多种类。



除了这些新增内容之外,我们还使用全新模型和改进的纹理更新了现有的 Rails 货物。这些变化有助于为您在路上看到的货物带来更多细节和视觉质量,使每次交付感觉更加真实。

更新日志:
地图
· 邻近探索
· 公路旅行地图变更
车辆
·新货
视觉
· 改进的材质系统:International LT & International LoneStar
我们希望您也对尝试所有新功能感到兴奋!请务必在 X/Twitter、Facebook、BlueSky、YouTube、TikTok 和 Instagram 上关注我们并订阅我们的时事通讯,了解未来的更新!下次再见,快乐搬运!
查看英文原文
We're excited to announce that the 1.61 update for American Truck Simulator has officially been released and is now available on Steam!
Before we head to the news, we would like to thank everyone who took part in the Open Beta and reported any issues or provided general feedback on our forum. This makes it much easier for our team to fine-tune everything and helps ensure a smooth transition to the full update release.
We'd also like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. These additions will be introduced in a future update, giving us more time to refine and polish these features and ensure they deliver the best possible experience when they are ready.
Now, let’s dive into what you can expect in the 1.61 Update:
Proximity Exploration
In the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.
When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.
And don't worry, secret roads will still have secrets to uncover! Proximity Exploration will only reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.
Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!
Improved Material System
The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which results in a more readable, detailed, and visually pleasing cabin environment.
One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.
The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. In this update, we're excited to bring the Improved Material System to the International LT and International LoneStar.
With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.
Map Changes for Road Trip
With the upcoming Road Trip project, our map and asset teams have also been preparing the world of American Truck Simulator for a new way to explore the roads. While many of these changes are happening behind the scenes, they help lay the groundwork for future features and ensure the map is ready for the journey ahead.
We have implemented inactive Tourist Boards across several states, including California, Oregon, Washington, Idaho, Montana, Wyoming, and the upcoming South Dakota DLC. These Tourist Boards will remain unavailable until the Road Trip project is released, but they are already in place and ready for the future. Alongside these additions, we have also applied various small visual improvements and polish to selected areas across the map.
As part of these preparations, we have also added a number of new gas stations across the map. These locations will not only serve truck drivers but will also become available for cars when the Road Trip project releases, giving players more places to stop and refuel during their travels.
These changes are just a small part of the preparation work being done behind the scenes, helping us make sure the American Truck Simulator world is ready for new adventures on the road.
New Cargoes
We are also introducing new cargo options and improving the visuals of some existing ones. Players can now transport new types of freight, including Seed Containers, Trailers, and Truss, adding more variety to their hauling jobs across America.
Alongside these additions, we also updated the existing Rails cargo with a brand-new model and improved textures. These changes help bring more detail and visual quality to the cargo you see on the road, making each delivery feel even more realistic.
Changelog:
Map
· Proximity Exploration
· Map Changes for Road Trip
Vehicles
· New Cargoes
Visual
· Improved Material System: International LT & International LoneStar
We hope you are also excited to try out all the new features! Make sure to keep up to date with future updates by following us on X/Twitter, Facebook, BlueSky, YouTube, TikTok, and Instagram, and by subscribing to our newsletter! Until next time, happy haulin'!